Encounter League is a mix between the West Marches, D&D Adventure League, Arena Battles and Lair Assaults…
For most players, ourselves included, D&D is at its best when played as an ongoing campaign where a group of friends meets regularly to co-create a story and develop their characters through a series of adventures involving role-playing and combat. But that is not what the encounter league is.
We are offering a different format for playing D&D that is ad-hoc, streamlined, and focuses solely on the battles/encounters.
We are doing this for several reasons…
- Some people don’t have access to a great ongoing campaign or group
- Some people don’t have time for long sessions
- Some people prefer the tactical combat of D&D to the role-playing element.
- Some people just want a little extra D&D between their regular game
The encounter league offers players the chance to enjoy a series of ad-hoc encounters that form a loose story while still offering progression and character development over time. As a secondary
Each month there will be a new story arc with a
Players can sign up for encounters ad-hoc. Each time you play it may be with different people or DMs. You also don’t have to complete all encounters or complete them in any specific order. Old encounters will also continually be offered for new players or players who want to create new PCs.
The website will track which encounters your character has completed along with any info about
- Create your character
- Sign up for encounters
- Gain XP, gold, and fame
- Use your XP, gold and fame between games to level up, buy items, and unlock special perks
- Join other players to form teams/partys for special events or to optimize your chances of success (optional)
- Every encounter you defeat will earn you fame. The amount will depend on various aspects of the encounter. There will be a public scoreboard showing which PCs have defeated which encounters and which have earned the most fame. Some special event season-ending encounters might only accept the top X PCs from the leaderboard.
- Some PCs may band into teams. Certain events will require team entrance. A public board will show which Gladiator teams have defeated which encounters and have received the most fame. There may also be seasonal events which pit teams against each other in different kinds of tournaments.
The benefits of Gold and Fame
In addition to gaining XP and levelling your character, winning encounters will also award your PC with gold and fame. Gold can be spent to buy equipment available to gladiators. Fame can be used to unlock special character options or perks.
The encounters will be greatly varied. Some might be straightforward combat against a deadly foe or group of foes. Others might involve solving puzzles or
- To ensure the
are fun and encoutners and not just repetitive fights varried
- To ensure no one character class or build or feat or spell etc is always optimal
What about non combat stuff?
Due to the nature of this play format, the main focus will be on combat encounters. However, we want to offer more than just simple battles and we don’t want to ignore all the feats, skills and non-combat aspects of characters. To achieve this, there will be a short pre-encounter phase and a short post- encounter phase where players will be able to use various non-combat skills, spells, and abilities to gain advantages in the combat encounter or to increase their rewards after combat. Most encounters, especially capstone encounters, will also have elements where non combat abilities can still shine. For example, disabling traps that are active during the battle or manoeuvring around the battlefield more easily, etc. More details on all these things will be explained elsewhere.